AI Insights · Timothy · April 2024
Top 5 First Person Games on iOS in Chile Q1 2024
A look at the performance of the top 5 first-person games on the iOS platform in Chile during the first quarter of 2024.
During the first quarter of 2024, the top 5 first-person games on the iOS platform in Chile showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed performance analysis of these games based on Sensor Tower data.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuating weekly revenue, starting at approximately $22K in early January and dipping to about $7.8K by the end of the month. Revenue saw a slight recovery in February, peaking at around $13.8K, and ended the quarter at $13K. Weekly downloads showed a downward trend from 4.9K to 3.5K, while active users hovered around 66K initially, dipping to 59K in early March, and recovering to approximately 63.6K by the end of March.
Minecraft by Mojang had a notable spike in revenue, reaching $18K at the end of January, before stabilizing between $5.3K and $7.1K for the remainder of the quarter. Weekly downloads remained relatively stable, averaging around 250. Active users saw a gradual decline from 29K to 23.5K before recovering to 27.3K by the end of March.
Arena Breakout: Realistic FPS from Level Infinite saw a significant initial revenue peak of $1.4K in mid-January, followed by a more stable range around $200 to $850. Downloads were inconsistent, peaking at 465 in late January but dropping to as low as 28 in early March before rising again to 308 by the end of the quarter. Active users fluctuated between 2.4K and 3.2K throughout the period.
Tamadog - Puppy Pet Dog Games by Akita Limited Liability Company showed a steady revenue increase, peaking at $555 in late February and finishing the quarter at $545. Downloads, however, saw a sharp decline from 67 in early January to zero by the end of March. Active users decreased steadily from 197 to 127 over the quarter.
Blackjack 21: Blackjackist by KamaGames had fluctuating revenue, with a peak of $816 at the end of January, followed by a dip and subsequent recovery to $770 in early March. Downloads reflected a similar trend, with peaks and troughs, ending the quarter at 229. Active users started at 393, dipped to 183 in early March, and then recovered to 477 by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.